As I mentioned during the first Blast Processed Life post, one of the deciding factors behind my acquisition of a Genesis in the June of 1990 was Sega’s limited-time offer of a free Power Base Converter peripheral and choice of launch title with the purchase of their 16-bit console.
The Power Base Converter, a clunky pass-though device which allowed one to play Master System games on the Genesis (though the actual backwards compatibility was built into the Genesis system’s chipset), was the real draw, as I had a huge library of SMS games and an increasingly unreliable console on which to play them.
I was a bit less enthusiastic about the choice of free games Sega offered though the promotion, consisting as they did of so-so (Space Harrier II) to terrible (Super Thunder Blade) versions of older arcade titles with a few sports games and forgettable original efforts thrown into the mix. I eventually decided — by default — upon Last Battle…

…a side-scrolling beat ‘em up set in a harsh post-apocalyptic world where burly dudes in high fashion bikerware wage high-stakes martial arts battles over the Earth’s scarce remaining resources.
If that sounds a lot like the premise to Fist of the North Star (a.k.a. Hokuto No Ken), that’s because Last Battle was a license-scrubbed and sanitized localization of a Japanese game based on the ultra-violent anime and manga franchise. (Nor was it the first time Sega pulled this trick, either.)
Instead of whipping up a brand new storyline and cast of characters, the folks in charge of bringing the game to the North American market went the copy and replace route, retaining the source material’s confusing backstory of dynastic betrayal but with new and laughable character names. For example, the taciturn, organ-detonating protagonist Kenshiro…

…was stuck with the Eye of Argon-esque handle “Aarzak” (short for “Aaron Zachary Throckmorton III”).
In addition, Last Battle dropped the (tame) gore effects associated with the Hokuto No Ken franchise…

…and indulged in a little pallete -swapping to make the bosses (destined for grisly demises) a little less “human” in appearance…because making someone pop open and explode like an oversized zit is wrong unless said person has turquoise skin.
Weird localization decisions aside, Last Battle is a perfect example of how an innovative and potentially great good entertaining game can get hamstrung by a number of fatal flaws.
The game’s visuals and sounds (in that Phillip-Glass-meets-Mike-Oldfield-meets-Pink-Lady way common to early Genesis titles) are great, and the punch/kick/jump configuration made possible by the Genesis’s three-button controller represented a paradgim shift in how one played console beat ‘em ups.

Last Battle also took a page from Bionic Commando, Super Mario Brothers 3, and Clash at Demonhead in terms of level design that incorporated branching paths laid out on a boardgame-styled world map…

…with diverse locations ranging from typical punch-and-run levels to obstacle-filled “dungeons” to boss-fight arenas. Finishing an area usually results in a short and nonsensical encounter with a supporting character who grants Aarzak some form of power-up.

In theory, Last Battle could have been a 16-bit, single player successor to the much-loved NES RPG/beat ‘em up, River City Ransom. In practice, however, the game as a whole falls way short of the sum of its parts.
Despite the Last Battle‘s nominally branching pathways, there is a very strict linear route which must be followed to complete Aarzak’s travels, and it happens to be the most punishing and repetitive one. Even worse, the game is of the old fashioned “finish in one sitting” school of design, having neither a save nor password system…
…which wouldn’t be an insurmountable issue if Last Battle didn’t rely so heavily on a slow process of attrition to make up the game’s challenge. While this may have been intended to make sidetrips for a needed strength or health boost a strategic decision, it too often results in a completely disproportionate cost-to-gain ratio exacerbated by the game’s fondness for bleeding Aarzak out with frustrating juggle hits from both enemies and the environment.
As much as my brother and I (Fist of the North Star fans, the both us) tried to enjoy Last Battle, the game’s irritating flaws ended up being too much to bear.
In fact, the only vivid memory I have of the game comes from a few years after the cartridge was consigned to the back shelf of our entertainment center and during one of the rougher patches in our fraternal relationship. For some reason I dropped the “All is not well with the world” line from the game’s title crawl into a conversation we were having. My brother wracked his brain to remember where it came from, and assumed it was from some lofty work of literature.
I popped Last Battle into the console and squatted down in front of the TV, revealing the source of the quote while I mocked him for being pretentious. Not realizing how pissed off he was, I gave him a back-handed shove…which he responded to by tackling me and pummeling my head with his fists. I came out of it with some bruises on my face and a temporary loss of hearing in my left ear.
It was the last of our kiddie-crap physical confrontations. He thinks it’s because he finally whomped me. I think it’s because we finally grew the fuck up. Whatever the case, it was certainly more entertaining and memorable than Last Battle ever was.
