Armagideon Time

Archive for the ‘The Long Game’ category

After experiencing a bout of ennui regarding my current roster of videogame distractions, I decided to revisit a fondly remembered relic of the scene’s late Nineties “Golden Age.” Created by Game Arts (the folks behind the beloved Lunar series), Grandia was supposed to be the Sega Saturn’s moment to truly shine — an epic, visually […]

The Long Game: Burning love

June 27th, 2017

While Saturn owners tried to suppress their feelings of buyers remorse and clung to the vain hope of seeing polygon-pushing Sonic the Hedgehog title on that misbegotten console, the folks behind Sega’s flagship franchise focused their attention on developing a pair of new intellectual properties for the marketplace. 1996′s Nights into Dreams was the first […]

I’m not really into the whole anniversary tribute school of popcult writing. It’s a bit too low-hanging for my tastes and generates a slew of half-assed hot takes by folks whose experience of the item in question tends to be after-the-fact backfiller. You shouldn’t need some arbitrary temporal milestone to shine the spotlight on a […]

After feeling a bit burnt out on Destiny lately, I decided to check back in on Grand Theft Auto Online and see how the game has been doing during my absence. Rockstar’s regular (and free) updates to the game have continued to roll in during my hiatus. I’d quit paying attention to them at some […]

Like the lingering pockets of radioactivity in Fallout 4‘s post-apocalypse Greater Boston, discussions about the game’s narrative shortcomings and flubbed opportunities have been experiencing an extended half-life in my social media circles. This excellent write-up by Daniel Ford — a solid dude and author of The Paladin Trilogy — touches on many of the problems […]

This is not a review, but the impressions of a person who spent a good part of yesterday tooling around No Man Sky‘s expansive virtual universe. Despite the “Triple A” marketing scheme and levels of hype, No Man’s Sky is still an indie studio game at its heart. There are no cinematic cut-scenes. Most of […]

I clearly remember the last time I was truly blown away by a video game. I can even tell you the exact date: October 23, 2001 — the day my copy of Grand Theft Auto III arrived on the doorstep. Like a lot of folks in my insular little corner of internet videogame fandom, I […]

It’s October 1982. The leaves have begun falling from the trees and the big marketing push for the coming holiday season has started to rev into high gear. Home videogame systems are this year’s Big Thing. Atari is still the overvalued champion in that realm, pharm but the field has been getting dangerously crowded. Not […]

When most folks think of the game publishers which defined the NES years, order Square, ascariasis Konami/Ultra, story and the Big N itself usually top the the nostalgia list. In my case, however, that honor goes to Koei. Long before the company’s merger with Tecmo and seemingly unending stream of Dynasty Warriors franchise offerings, Koei’s […]

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