Armagideon Time

Archive for the ‘Videogames’ category

After feeling a bit burnt out on Destiny lately, I decided to check back in on Grand Theft Auto Online and see how the game has been doing during my absence. Rockstar’s regular (and free) updates to the game have continued to roll in during my hiatus. I’d quit paying attention to them at some […]

I was going to post second entry in the role-playing game series today, but then I looked down at the corner of my monitor and noticed today’s date — 9/9/16, which makes today the seventeenth anniversary of the Sega Dreamcast’s launch. As the official record shows, I’ve had historical affection for Sega and its various […]

Like the lingering pockets of radioactivity in Fallout 4‘s post-apocalypse Greater Boston, discussions about the game’s narrative shortcomings and flubbed opportunities have been experiencing an extended half-life in my social media circles. This excellent write-up by Daniel Ford — a solid dude and author of The Paladin Trilogy — touches on many of the problems […]

This is not a review, but the impressions of a person who spent a good part of yesterday tooling around No Man Sky‘s expansive virtual universe. Despite the “Triple A” marketing scheme and levels of hype, No Man’s Sky is still an indie studio game at its heart. There are no cinematic cut-scenes. Most of […]

2600 RPM

August 2nd, 2016

There are those who choose to surf the zeitgeist, and there are those who grab hold of it with both hands in hopes of forcing it to submit to their will. I’ll leave it for you to decide which of those camps Alexis Atari fell into. He and his label were confident enough to spring […]

I clearly remember the last time I was truly blown away by a video game. I can even tell you the exact date: October 23, 2001 — the day my copy of Grand Theft Auto III arrived on the doorstep. Like a lot of folks in my insular little corner of internet videogame fandom, I […]

1983 was the year of the Great Videogame Crash, when the flood of overproduced and undercooked product forced a severe market correction that effectively killed the home console market until the NES started gaining traction a couple of years later. The savvier developers shifted their focus to home computers, which offered more functionality and perceived […]

Phoning it in

July 5th, 2016

I’m sure you’ve heard the story: In 1982, Atari and its corporate parent company Warner Communications were so blinded by record profits and institutional hubris that they failed to see the growing structural weakness in what was essentially a fad-driven economic bubble. Having scored the lucrative licenses to release both a home port of Pac-Man […]

Control freakout

June 23rd, 2016

I’ll get back to answering your questions next week, but today I’d like to reminisce about a cherished childhood companion… …the Pointmaster. The the flight-stick modeled 2600 controller was Discwasher’s attempt to branch out from stereo accessories into the then-lucrative realm of home videogames. It was heavily advertised in Boys Life, where is how it […]

It’s October 1982. The leaves have begun falling from the trees and the big marketing push for the coming holiday season has started to rev into high gear. Home videogame systems are this year’s Big Thing. Atari is still the overvalued champion in that realm, but the field has been getting dangerously crowded. Not only […]

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