Armagideon Time

Archive for the ‘Videogames’ category

Open world experiences are all the rage in gaming these days, either of the pre-formed or procedurally generated variety. The promise of freedom and unrestricted exploration is an alluring one for gamers who wish to lose themselves in massive virtual worlds. The style of gameplay has branched out past its old boundaries of mayhem creation […]

Grand Theft Auto Online did not out to be the game I hoped it would be. Its world is vast and detailed, but lacks the activities that showcase its beauty outside of the typical shootouts and full contact vehicle racing. Yeah, there’s parachuting and golf and tennis to tool around with, but what about other […]

Here’s an impossible task for you: Try and find a write up of Liberator that doesn’t include some variation of “like Missile Command, but in reverse.” It’s a fair comparison to make, even for an era when arcades were rife with cosmetically altered clones of whatever quarter-muncher happened to be profitable at the moment. There […]

The Long Game: Indie cred

May 14th, 2014

I bought my laptop with the intent of turning it into a moderate-powered gaming machine. The dream of streaming emulated Master System games to the HDTV died pretty quickly, however, for reasons of logistics and outright laziness on my part. After a few hours spent playing Banner Saga and installing the original Baldur’s Gate games […]

My maternal grandfather was a radar engineer for one of the many defense firms situated along the Route 128 loop. Part of his duties involved periodic trips to West Germany to assist NATO forces with construction, placement, and (presumably) luftballoon-detection calibration of his technological handiwork. Because my grandmother didn’t drive at the time, it fell […]

As a kid who came of age in the early 1980s, video games and new wave music represent two sides of the same coin — an ambiguous vision of a synth-tracked and neon-lit future-in-the-now where California dreaming… …and dystopian/apocalyptic nightmares… …vied for control of the zeitgeist. Those connections — be it Gary Numan and Space […]

Here’s the Japanese flyer for Data East’s Captain America and The Avengers arcade game… …which was a much-played favorite of mine back in 1991, though it now serves as a testament to the inflationary effects of nostalgia. It’s still an enjoyable quarter-munching romp, but the graphics and gameplay lack the levels of polish that Capcom […]

Putting it on the table

January 29th, 2014

If I were to close my eyes and visualize my impressions of 1970s futurist design, a handful of hazy images would come to mind. The interior of one of the MBTA’s Orange Line trains. Childhood trips to the Museum of Science and the New England Aquarium. Snippets from Rollerball. Punchcards, spools of spinning tape drives, […]

In many ways, GTA Online is the game I hoped Grand Theft Auto V would be. There no overwrought (and laughably derivative) attempts at EPIC CINEMATIC STORYTELLING, just a customizable cipher of an avatar dropped into a sizeable sandbox to stir up trouble as the individual player sees fit. If my protagonist in GTA Online […]

To the power of X

November 5th, 2013

Welcome to the futuristic FUTURE of the 22nd Century! Widespread panic has gripped the galaxy as a dangerous gang of space-criminals has embarked on a time-capsule looting spree! No cornerstone is safe from their violent methods of antiquities acquisition, and the worried masses place their salvation in the gaudily garbed hands of SPACE RANGER! You […]

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