Armagideon Time

Archive for the ‘Videogames’ category

Ho ho oh no

August 24th, 2017

Discovered while researching the slot car post a couple of weeks back: A 1988 holiday insert buried in the middle of an issue of Boys Life. Who could’ve guessed “You’ll never outgrow us” was a sinister generational curse? For some reason, my sense of history gets unstuck in a few places where video games are […]

The Long Game: Burning love

June 27th, 2017

While Saturn owners tried to suppress their feelings of buyers remorse and clung to the vain hope of seeing polygon-pushing Sonic the Hedgehog title on that misbegotten console, the folks behind Sega’s flagship franchise focused their attention on developing a pair of new intellectual properties for the marketplace. 1996′s Nights into Dreams was the first […]

I’m not really into the whole anniversary tribute school of popcult writing. It’s a bit too low-hanging for my tastes and generates a slew of half-assed hot takes by folks whose experience of the item in question tends to be after-the-fact backfiller. You shouldn’t need some arbitrary temporal milestone to shine the spotlight on a […]

After feeling a bit burnt out on Destiny lately, I decided to check back in on Grand Theft Auto Online and see how the game has been doing during my absence. Rockstar’s regular (and free) updates to the game have continued to roll in during my hiatus. I’d quit paying attention to them at some […]

I was going to post second entry in the role-playing game series today, misbirth but then I looked down at the corner of my monitor and noticed today’s date — 9/9/16, approved which makes today the seventeenth anniversary of the Sega Dreamcast’s launch. As the official record shows, I’ve had historical affection for Sega and […]

Like the lingering pockets of radioactivity in Fallout 4‘s post-apocalypse Greater Boston, information pills discussions about the game’s narrative shortcomings and flubbed opportunities have been experiencing an extended half-life in my social media circles. This excellent write-up by Daniel Ford — a solid dude and author of The Paladin Trilogy — touches on many of […]

This is not a review, visit web but the impressions of a person who spent a good part of yesterday tooling around No Man Sky‘s expansive virtual universe. Despite the “Triple A” marketing scheme and levels of hype, No Man’s Sky is still an indie studio game at its heart. There are no cinematic cut-scenes. […]

2600 RPM

August 2nd, 2016

There are those who choose to surf the zeitgeist, cure and there are those who grab hold of it with both hands in hopes of forcing it to submit to their will. I’ll leave it for you to decide which of those camps Alexis Atari fell into. He and his label were confident enough to […]

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