Armagideon Time

Archive for the ‘Videogames’ category

The road tree not taken

February 2nd, 2018

The Great Videogame Crash of 1983 was a industry-wide catastrophe that toppled titans, shuttered studios, and caused pennies-on-the-dollar inventory dumping on a colossal scale. The collapse seemed to confirm suspicious that videogames were just a passing fad and effectively flatlined the home console market for years. When Nintendo attempted to resuscitate the American market with […]

My early 1992 schedule of romancing Maura and slacking off with my punk rock pal Leech didn’t leave me much time for participating in role playing games, but I did manage to keep my toes in the hobby on a more conceptual level. As successful and popular as my Warhammer Fantasy Role Play campaign had […]

After experiencing a bout of ennui regarding my current roster of videogame distractions, I decided to revisit a fondly remembered relic of the scene’s late Nineties “Golden Age.” Created by Game Arts (the folks behind the beloved Lunar series), Grandia was supposed to be the Sega Saturn’s moment to truly shine — an epic, visually […]

Back to Wax #6: If not for him

January 16th, 2018

2014 started with my car getting destroyed by a collision with a dump truck, and it only got worse from there. I was already grappling with various existential crises at the time. Then came nauseating whiplash between hope and despair that ended with a miscarriage, some truly grim epiphanies, and an extended stay in the […]

Ho ho oh no

August 24th, 2017

Discovered while researching the slot car post a couple of weeks back: A 1988 holiday insert buried in the middle of an issue of Boys Life. Who could’ve guessed “You’ll never outgrow us” was a sinister generational curse? For some reason, my sense of history gets unstuck in a few places where video games are […]

The Long Game: Burning love

June 27th, 2017

While Saturn owners tried to suppress their feelings of buyers remorse and clung to the vain hope of seeing polygon-pushing Sonic the Hedgehog title on that misbegotten console, the folks behind Sega’s flagship franchise focused their attention on developing a pair of new intellectual properties for the marketplace. 1996′s Nights into Dreams was the first […]

I’m not really into the whole anniversary tribute school of popcult writing. It’s a bit too low-hanging for my tastes and generates a slew of half-assed hot takes by folks whose experience of the item in question tends to be after-the-fact backfiller. You shouldn’t need some arbitrary temporal milestone to shine the spotlight on a […]

After feeling a bit burnt out on Destiny lately, I decided to check back in on Grand Theft Auto Online and see how the game has been doing during my absence. Rockstar’s regular (and free) updates to the game have continued to roll in during my hiatus. I’d quit paying attention to them at some […]

I was going to post the second entry in the role-playing game series today, but then I looked down at the corner of my monitor and noticed today’s date — 9/9/16, which makes today the seventeenth anniversary of the Sega Dreamcast’s launch. As the official record shows, I’ve had historical affection for Sega and its […]

Like the lingering pockets of radioactivity in Fallout 4‘s post-apocalypse Greater Boston, discussions about the game’s narrative shortcomings and flubbed opportunities have been experiencing an extended half-life in my social media circles. This excellent write-up by Daniel Ford — a solid dude and author of The Paladin Trilogy — touches on many of the problems […]

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