Armagideon Time

Archive for the ‘Comics’ category

John Byrne wasn’t too thrilled with working on Alpha Flight, which probably explains why his run on the series was so damn weird and full of Cronenbergian body horror. It hasn’t aged gracefully enough to be labeled a “classic” (which, to be fair, applies to most Eighties superhero comics), but it’s still a pretty interesting […]

I’m sure you think you’re hip for getting into the potter’s field, but it’s just as commercial as some suburban burial ground. This place is the real cutting edge, man. It’s combines hand-quarried Romanian marble with some of the more radical elements of the Dusseldorf underground tomb scene. I wouldn’t expect you to be familiar […]

The world is aflame, so I might as well add to miserable pyre with another recap featuring the most unloved of Charlton’s “Action Heroes.” SON OF VULCAN! An intrepid reporter named Johnny Mann who lost a leg covering a brushfire conflict, cursed the gods, and was rewarded the the Deity Formerly Known as Hephaestus by […]

For this installment of our ongoing chronology of Charlton’s “Action Heroes” era, we going take another dive into pre-Ditko Blue Beetle run. For the most authentic experience, please imagine me issuing a deep sigh after each sentence. The cover of Blue Beetle #51 embodies the essence of the series — Tony Tallarico’s suet-limbed concept of […]

I probably should’ve considered my summer schedule before launching this feature back in April, but I also didn’t anticipate spending three months of Fridays sorting and packing the contents of my late grandmother’s home. Lay the blame where you see fit, but I have returned to pick up where I left off last June. Strange […]

Ever since my first fumblings with Champions’ third edition rules and TSR Marvel Super Heroes in junior high, I dreamed of discovering a superhero-themed roleplaying system that accurately captured the spirit of the source material. Comprehensive power lists and character creation mechanics, while complex, are the easy part of such games — rack your brain […]

Bag and bored

August 27th, 2018

During my vacation last week, I got caught up in a twitter conversation with Mike Sterling about our primordial funnybook collecting days. At some point, I mentioned it would make a decent topic for a post, so here we are. Most of these memories have been recounted previously across multiple posts, but never as a […]

…and we’re back again for a look at another semi-contemporaneous “precursor” to Charlton’s age of “Action Heroes.” The focus this time around falls upon the mighty (derivative) Son of Vulcan. The character was the brainchild of writer Pat Masulli and artist Bill Fraccio (with Joe Gill later assuming the writing chores), made his debut in […]

Time is tight this week, so the second half of the July ’65 hall of shame will have to wait until next Friday. As a consolation prize, I made a quick dive into the Charlton Comics archive and plucked this tantalizing pitch from the acid-eaten newsprint… …a Hit Records mail-order ad from the middle of […]

Sometime during the 1996 primary season, I decided to pay a visit to Excalibur Hobbies in Malden Center. The shop had been my go-to place for all things role-playing during high school and my early college years, but fell by the wayside after my undergrad wanderings settled into the Allston-Cambridge-Somerville axis (a.k.a. the Used Vinyl […]

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