Armagideon Time

Archive for the ‘Comics’ category

I probably should’ve considered my summer schedule before launching this feature back in April, but I also didn’t anticipate spending three months of Fridays sorting and packing the contents of my late grandmother’s home. Lay the blame where you see fit, but I have returned to pick up where I left off last June. Strange […]

Ever since my first fumblings with Champions’ third edition rules and TSR Marvel Super Heroes in junior high, I dreamed of discovering a superhero-themed roleplaying system that accurately captured the spirit of the source material. Comprehensive power lists and character creation mechanics, while complex, are the easy part of such games — rack your brain […]

Bag and bored

August 27th, 2018

During my vacation last week, I got caught up in a twitter conversation with Mike Sterling about our primordial funnybook collecting days. At some point, I mentioned it would make a decent topic for a post, so here we are. Most of these memories have been recounted previously across multiple posts, but never as a […]

…and we’re back again for a look at another semi-contemporaneous “precursor” to Charlton’s age of “Action Heroes.” The focus this time around falls upon the mighty (derivative) Son of Vulcan. The character was the brainchild of writer Pat Masulli and artist Bill Fraccio (with Joe Gill later assuming the writing chores), made his debut in […]

Time is tight this week, so the second half of the July ’65 hall of shame will have to wait until next Friday. As a consolation prize, I made a quick dive into the Charlton Comics archive and plucked this tantalizing pitch from the acid-eaten newsprint… …a Hit Records mail-order ad from the middle of […]

Sometime during the 1996 primary season, I decided to pay a visit to Excalibur Hobbies in Malden Center. The shop had been my go-to place for all things role-playing during high school and my early college years, but fell by the wayside after my undergrad wanderings settled into the Allston-Cambridge-Somerville axis (a.k.a. the Used Vinyl […]

I picked Captain Atom’s relaunch via reprints to kick off this feature because it marked the start of a more or less continuous run which lasted the duration of Charlton’s “Action Heroes” Era. The Captain’s return didn’t happen in a vacuum, however. The process of molding the semblance of cohesive line around that flagship character […]

Necromunda marked the end of my days as an active tabletop gamer. Most of my gaming pals had scattered to the four winds, and the ones I did manage to keep in contact with were busy with other concerns. We’d reminisce about the “good old days” during our increasingly infrequent meet-ups and float the idea […]

The German philosopher Gottfried Wilhelm Leibniz was once tasked to pen a history of the House of Brunswick. Though his patron was simply looking for some fulsome genealogy for use as political leverage and personal validation, Leibniz embarked on compiling an exhaustively comprehensive work covering all aspects of the bloodline, its holdings, and its people. […]

The company that became Charlton was born between two fellows doing time in New Haven County Jail, an attorney and a bricklayer who’d been sent up for publishing song lyric collections without the permission of the copyright-holders. Together, they decided to put a legit spin on that hustle by founding a publishing concern to release […]

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