Armagideon Time

Archive for the ‘Role-Playing with the Changes’ category

My purchase of the second edition Warhammer 40k box set in the autumn of 1993 was followed by the acquisition of the Dark Millennium supplement (containing shit that should’ve been in the core game), various “army books” containing unit lists and force composition rules, and a staggering array of figures and vehicles purchases through Games […]

The second edition of Warhammer 40,000 dropped in the autumn of 1993. Unfortunately for me, Games Workshop’s pre-release hype-storm had attained its desired effect and made finding a copy of it nigh impossible for a few weeks following the game’s release. I did eventually come across one at Pandemonium Books in Harvard Square (back when […]

By the time the summer of 1993 rolled around, my days as an active member of UMB’s Sci-Fi Club had come to an end. I still maintained friendships with a handful of members, but disengaged from the org’s day to day business and the churning clouds of geek-drama which surrounded the Cool Dude’s ascendency to […]

As a registered student organization, Sci-Fi Club was entitled to an annual disbursement of cash to buy “essential supplies.” The amount of the allotment was never particularly large. By the time of my second term as club president, it amounted to the grand sum of fifty bucks which could only be spent at “Boston-based” vendors. […]

The end of my Warhammer campaign also marked the end of my direct involvement in Sci-Fi Club business. I still held on to the presidency to prevent some other joker using it as a bully pulpit, but I grew less interested in the day-to-day goings-on within the org’s social circle. As much as I enjoyed […]

The Warhammer franchises have always been about the “fluff,” those tantalizing snippets of worldbuilding used to spackle gaps in page layouts. Some of the most significant events in its fictional universes — such as the Horus Heresy and Age of Apostasy — grew out of these tantalizing bits of marginalia, and you’d be hard-pressed to […]

My third (and final) college Warhammer Fantasy Role Play campaign was cobbled together from a mix of homebrew and pre-published material. The bulk of the latter was drawn from the crazy quilt Restless Dead supplement, but I made ample use of Death’s Dark Shadow as well. Death’s Dark Shadow was a down-to-the-last-floorboard sourcebook covering a […]

After my second college-era attempt at a Warhammer Fantasy Role Play campaign got derailed by Lichemaster‘s unbalanced experience awards, I had the players in my group roll up a new batch of characters to make a fresh start of things. The shadow of Dungeons & Dragons hung heavily over my previous runs with the group. […]

The close triumvirate of Leech, Maura, and me remained tight up until the final week of the Spring 1992 semester. There were plenty of signs that things were leading up to a regrettable outcome, but most were only clear in hindsight. As Maura and I grew closer, Leech’s role transitioned from useful buffer to third […]

As great as I’m told my memory is, things to fall through the cracks on a regular basis. This is especially true when there isn’t a Big Event to help me fix the proper sequence of events, and I don’t notice the omission until some stray stimulus eventually jars it loose. The early months of […]

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