Armagideon Time

Archive for the ‘Culture’ category

Wash down

February 20th, 2019

From the deepest, blandest corner of suburbia, a cry of despair issues forth… The mighty forces of postwar consumerism immediately spring into action, bringing rigid gender roles… …overhyped technological improvements… …and more avocado tones than a single person could process in a dozen lifetimes! Together, they have the power to reshape domestic reality. Forget last […]

Trade-in: Prologue

February 13th, 2019

My grandmother’s passing last year forced me to confront a situation I’d been kicking down the road for two decades. During the years I lived under her roof, I’d treated the attic as a catchbasin for whatever overflow needed to be shifted from my room — boxes upon boxes of paperback potboilers and old textbooks, […]

You say decade, I say decayed

February 4th, 2019

Too much of popcult history involves counting the hits and ignoring the misses, unless the miss is catastrophic or bizarre enough to accrue its own mythology. Yet the vast majority of shared cultural experiences and artifacts does not fall into either of these camps. They’re not enduring landmarks, but rather incidental bits of scenery viewed […]

The second coming of my Warhammer fandom kicked off with the purchase of the second edition WFRP rulebook a couple weeks after our wedding and staggered along until the vicinity of our tenth anniversary. The purchase and frequent browsing of the tabletop RPG rulebook was the backbone of my renewed interest, but it was supplemented […]

Delay of Phlan

January 29th, 2019

We live in an era rich in retrogaming options. A bewildering variety of pixelated treasures (and trash) from the past three decades can be revisited — legitimately — via dedicated plug ‘n’ play machines like the NES Mini, classic collections playable on multiple platforms, and various upscaled current-gen remakes. The notion of playing an arcade […]

Till you drop

January 28th, 2019

Over the past few months, I’ve accumulated an ever-growing trade collection stack of fondly regarded funnybook runs. The whys and wherefores surrounding this development will probably be addressed in an upcoming dedicated feature (once the RPG one has been put to bed), but all that matters for this specific post is that scored a secondhand […]

Funeral party like it’s

January 24th, 2019

On being a highlight reel of items from the January 1999 issue of Spin, which will induce crippling existential dread in folks of above a certain age and utter bafflement in those below it. Management assumes no responsibility for any incidents of spontaneous desiccation that may occur.

After tackling the Inquisition, Rogue Traders, and Space Marine chapters, the folks behind the Warhammer 40k RPG system decided to remove crank to the edgelord dial to 13 with Black Crusade… …a standalone component system in which players could embrace the darker side of an already grimdark franchise by assuming the role of Chaos-touched enemies […]

Space Marine chapters had been one of the main obstacles — alongside Games Workshop’s habitual fickleness — to the creation of a cohesive 40k themed role playing game. The Adeptus Astartes had been the de facto mascots of the franchise, with their original beaky-faced plastic figure kit preceding the original set of tabletop rules. The […]

No good for you

December 4th, 2018

Ah, yes. Those magical afternoons my high school buddy Damian and I would spend browsing the cramped confines of Cross Street Video, where the decision whether to rent Robot Jox or Radioactive Dreams hung upon which cast had more Oscar-winners or nominees. (And despite the ads visuals and breathy copy, Savage Dawn wasn’t a one […]

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