Armagideon Time

Greetings, cialis 40mg programs! I hope you’re ready to get digital, pancreatitis because it’s time for another installment of…

…in which I use the character creation rules in the Marvel Super Heroes RPG’s Ultimate Powers Book to roll up a random batch of powers and abilities, then sit back and watch as some incredibly talented folks work their creative magic upon the quantified chaos.

This week’s installment unleashes 8 bits of pixelated pugilism coded from the creative imaginations of Kyle Starks (art) and Adam P. Knave (writing).

Grocer William Jonas Telluride was just unlucky enough to catch the eye of Doctor Karl Malus who was in the process of selecting candidates to turn into a new version of the Secret Six. Sadly, for everyone involved, Malus had no funding (hoping to get funding by having his group rob banks after he created them was simply bad planning) and instead of a group of super foes, Malus ended up with… the decidedly interesting.

After the constant experiments and half-broken machines William found himself converting to an energy state. In a panic he tried to escape, getting trapped instead in a 10-in-1 Nintendo Nostalgia game pack. Trapped for hours that were relative years for him, William emerged an amazing fighter, having beaten every level of Mike Tyson’s Punch Out innumerable times.

Caught again by Malus, William vowed he would fight for his freedom.

As he tried to escape, William found his consciousness expanding, as well as his senses. Realizing he could sense magnetic fields, William tried to influence them – to date he has managed to make some nails magnetic, and a bit of a car. Making other things magnetic isn’t the greatest, but by shifting tiny magnetic fields he discovered he has a not-quite-shabby control of many machines as well.

He escaped, magnetizing Malus’ glasses to his watch, blinding the Doctor as well as making him punch himself. Combining his growing sense of powers along with his new found, amazing boxing skills, William became the hero known as ZAP KING.

All was great – except his crippling fear of being trapped in an energy state. So long as he doesn’t think about it, he’s fine. But once he does it’s lights out. Wham, human form again until he can convince himself it’ll all be ok. There’s often shaking involved. Maybe a bit of pee.

The biggest problem is that ZAP KING is, at best, Zap Duke. He’s not what you would call mighty. Middling at best, Zap King isn’t the brightest bulb in the bunch. Neither, admittedly, can he power the brightest bulb. He’d be a sidekick, Zap Prince, perhaps, if any of the other electric superheroes would return his calls.

But for now it is a lonely patrol that Zap King goes on.

(Arcade-authentic art by Kyle Starks and high-tech text by Adam P. Knave. UPJ logo by Dave Lartigue.)

Are you an artist, writer, or terrifying combination of the two who’d like to try your hand at the Ultimate Powers Jam? Then drop me a line at bitter(dot)andrew(at)gmail(dot)com and I’ll commence the dice to rolling!

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  2. Ultimate Powers Jam #32: Passover
  3. Ultimate Powers Jam #13 – Spindle

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