Armagideon Time

Posts tagged ‘1992’

Past as prologue

June 5th, 2019

I really wanted to write a detailed analysis about how the Cool World soundtrack manifested from a space-time fold which curved above and below the temporal brane of the Grunge Era, past and future coexisting as pits on photonically agitated polycarbonate… …but I can’t stop wincing about the separate listings for the Thompson Twins and […]

That’s right, kiddies. We used to get our monster movie fixes on magnetic tape spooled inside a hard plastic shell. And those suckers weren’t cheap, either. Even the discount bins at dead retail chains like the dreaded Suncoast Video or the terrible Tower Records ran as much if not more than the day-one DVD release […]

As a registered student organization, Sci-Fi Club was entitled to an annual disbursement of cash to buy “essential supplies.” The amount of the allotment was never particularly large. By the time of my second term as club president, it amounted to the grand sum of fifty bucks which could only be spent at “Boston-based” vendors. […]

The Warhammer franchises have always been about the “fluff,” those tantalizing snippets of worldbuilding used to spackle gaps in page layouts. Some of the most significant events in its fictional universes — such as the Horus Heresy and Age of Apostasy — grew out of these tantalizing bits of marginalia, and you’d be hard-pressed to […]

My third (and final) college Warhammer Fantasy Role Play campaign was cobbled together from a mix of homebrew and pre-published material. The bulk of the latter was drawn from the crazy quilt Restless Dead supplement, but I made ample use of Death’s Dark Shadow as well. Death’s Dark Shadow was a down-to-the-last-floorboard sourcebook covering a […]

After my second college-era attempt at a Warhammer Fantasy Role Play campaign got derailed by Lichemaster‘s unbalanced experience awards, I had the players in my group roll up a new batch of characters to make a fresh start of things. The shadow of Dungeons & Dragons hung heavily over my previous runs with the group. […]

Journalists and marketers love to emphasize generational tags for their own nefarious (or just plain lazy) purposes, but blanket descriptors such as “boomers” or “millennials” tend to be a whole lot of hogwash. At best, these designations are useful in the way terms like “new wave” or “electronica” are useful — a handy little bit […]

The close triumvirate of Leech, Maura, and me remained tight up until the final week of the Spring 1992 semester. There were plenty of signs that things were leading up to a regrettable outcome, but most were only clear in hindsight. As Maura and I grew closer, Leech’s role transitioned from useful buffer to third […]

My early 1992 schedule of romancing Maura and slacking off with my punk rock pal Leech didn’t leave me much time for participating in role playing games, but I did manage to keep my toes in the hobby on a more conceptual level. As successful and popular as my Warhammer Fantasy Role Play campaign had […]

What happens when an autobiographical series to your role-playing game experiences hits a personally significant period nearly devoid of said games? Get ready to find out. It took week or so before I regained some semblance of equilibrium following the break-up with the sculptress. The ache of rejection hadn’t entirely vanished, but subsided enough for […]

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