Armagideon Time

Posts tagged ‘Dungeons & Dragons’

“So what kinds of videogames do you like?” I asked the Kid during one of her weekend stayovers prior to officially moving in with us. “Minecraft. Fortnite. And that game where you’re going to have your head cut off but then a dragon shows up and burns everyone to death.” “That sounds like Skyrim,” I […]

Back and there again

April 25th, 2019

Giddy off the contact nostalgia from the Rules Cyclopedia and frustrated at being unable to locate my original stack of 1st edition rulebooks, I recently embarked on a quest to reassemble the core texts of my earliest Dungeons & Dragons campaigns. It’s still missing Unearthed Arcana and The Best of Dragon III. I’m still debating […]

You can’t roll home again

March 27th, 2019

I concluded the Role Playing With the Changes feature by stating that my days of buying pen-and-paper RPG stuff were well behind me. Because the fates enjoying mocking geeks who make such sweeping, it only took a few weeks before I acquired not one, but two “new” rulebooks. The quotation marks were slapped on either […]

Delay of Phlan

January 29th, 2019

We live in an era rich in retrogaming options. A bewildering variety of pixelated treasures (and trash) from the past three decades can be revisited — legitimately — via dedicated plug ‘n’ play machines like the NES Mini, classic collections playable on multiple platforms, and various upscaled current-gen remakes. The notion of playing an arcade […]

…but their special relationship preceded their death and, quite frankly, is none of your business. (The redundant captions which accompany the illustrations in the third edition D&D core rulebooks are strangely endearing, like a fantasy RPG homage to old comics where Batman would say “Here’s a punch!” while punching someone and the caption box would […]

The 2002 PC game Neverwinter Nights was hyped as Bioware’s follow-up to the highly acclaimed Baldur’s Gate II, but the actual product bore little resemblance to its predecessor. Where the Baldur’s Gate (and semi-spinoff Icewind Dale) offered structured role-playing experiences using the Dungeons & Dragons core rules and official settings, Neverwinter Nights was created to […]

The “Iowa Tests” were a big deal during my primary school years. The regularly scheduled public school programming was pre-empted by an anti-festival week in which recess and lunch breaks were rescheduled, a zero tolerance policy was enacted against tomfoolery, and the importance of CORRECTLY FILLING IN THE OVALS WITH A NUMBER 2 PENCIL ON […]

My first “real” PC was a Celeron II eMachine purchased during the wild and wooly dot-com salad days of 1999. It was sold as part of a incredibly cheap bundle (including monitor, scanner, and printer) by Value America, who subsidized the too-good-to-be-true sale price with its rapidly shrinking pool of investor capital. (This was probably […]

I got into role-playing games in the mid-Eighties, well after the hobby’s faddish push into mainstream culture had come and gone. As far as my peers were concerned, it was a done deal to be spoken of in the past tense and I considered myself lucky when I stumbled across a handful of hold-out enthusiasts […]

When I started my ongoing autobio series about role-playing games, the plan was to cover everything. Each box set, system, module, sourcebook and so forth from my teens and early twenties would get a write-up regarding its personal significance. In practice, however, that proved to be an impossible task. There were a number of items […]

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