Armagideon Time

Posts tagged ‘Dungeons & Dragons’

…but their special relationship preceded their death and, quite frankly, is none of your business. (The redundant captions which accompany the illustrations in the third edition D&D core rulebooks are strangely endearing, like a fantasy RPG homage to old comics where Batman would say “Here’s a punch!” while punching someone and the caption box would […]

The 2002 PC game Neverwinter Nights was hyped as Bioware’s follow-up to the highly acclaimed Baldur’s Gate II, but the actual product bore little resemblance to its predecessor. Where the Baldur’s Gate (and semi-spinoff Icewind Dale) offered structured role-playing experiences using the Dungeons & Dragons core rules and official settings, Neverwinter Nights was created to […]

The “Iowa Tests” were a big deal during my primary school years. The regularly scheduled public school programming was pre-empted by an anti-festival week in which recess and lunch breaks were rescheduled, a zero tolerance policy was enacted against tomfoolery, and the importance of CORRECTLY FILLING IN THE OVALS WITH A NUMBER 2 PENCIL ON […]

My first “real” PC was a Celeron II eMachine purchased during the wild and wooly dot-com salad days of 1999. It was sold as part of a incredibly cheap bundle (including monitor, scanner, and printer) by Value America, who subsidized the too-good-to-be-true sale price with its rapidly shrinking pool of investor capital. (This was probably […]

I got into role-playing games in the mid-Eighties, well after the hobby’s faddish push into mainstream culture had come and gone. As far as my peers were concerned, it was a done deal to be spoken of in the past tense and I considered myself lucky when I stumbled across a handful of hold-out enthusiasts […]

When I started my ongoing autobio series about role-playing games, the plan was to cover everything. Each box set, system, module, sourcebook and so forth from my teens and early twenties would get a write-up regarding its personal significance. In practice, however, that proved to be an impossible task. There were a number of items […]

My ninth grade year was a bright spot in an otherwise dismal junior high experience. It was the year I managed to hone my dorkiness and social maladaptation into something resembling a persona — a goofy pastiche of performative eccentricity and clearance aisle Hawaiian shirts. My delayed embrace of Dungeon & Dragons connected me with […]

After successfully completing a marathon playthrough of the Temple of Elemental Evil “mega-module,” my little brother and my new buddy Scott were itching to take their absurdly overpowered characters to new heights of loot-intensive glory. As it happened, I had just the adventure for them…. …The Mines of Bloodstone. A follow-up on what had intended […]

Though my attempt to run Tomb of Horrors turned out to be a glacially paced fiasco, it did result in a new friendship with yet another kid named Scott. Scott lived two streets over from me and that geographical proximity led to Scott spending a good deal of time at my place during the summer […]

This installment is going to wander a bit, so let’s get the basics out of the way first. I purchased my copy of AD&D’s Monster Manual II at the Paperback Booksmith at the Woburn Mall, right before a Saturday afternoon daytrip with my family to Lowell. Even though the store had the original Monster Manual […]

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